Teaching Assistant, ComfyUI class
Integrating AI into creative workflows and pipelines, for Animation and VFX students, from the first install to a working pipeline. Two students from the class are now building pipelines for their capstone projects.
Game designer, educator and creative technologist in Savannah, Georgia. I design games for change, and my thesis uses brain-computer interfaces to drive a game's input for therapeutic clinical interventions. I teach game development, XR, and integrating AI into creative workflows and pipelines for designers and artists.
Integrating AI into creative workflows and pipelines, for Animation and VFX students, from the first install to a working pipeline. Two students from the class are now building pipelines for their capstone projects.
C# and Unity for about 25 game development students, with Prof. Kaushik Padmanabhan, as the teaching placement of the graduate seminar in pedagogy (BEST 779: Teaching Art and Design). My teaching demonstration was scored 90 of 100.
Immersive design on Meta Quest 3 and Unreal Engine for about 18 students, with Prof. Matt Akers.
SCAD's hackathon, which I co-founded. I gave a keynote at the 2025 edition alongside speakers from Johnson & Johnson and Unity, and returned as a mentor for the 2026 edition, Game Your Brain.
A cross-major student chapter running XR workshops and accessibility panels. I brought 10 students to the AWE expo hall as exhibitors, 3 of whom went on to XR internships, and secured sponsored attendance for 3 students at Meta in New York.
A neurofeedback game in which the player's own brain activity is the controller: the game reads the signal from a consumer EEG headset while they play and changes in response. Designed with and for adults living with multiple sclerosis, and tested in a feasibility pilot. Best Graduate Research Artifact at Entelechy 2026, and a research poster at the Cedars-Sinai Virtual Medicine Conference and AWE USA 2026.
Led SCADask's research projects on video games and robotics, including interviews with game industry professionals.
Completing my MFA in Interactive Design and Game Development at SCAD (November 2026), and founding an early-stage neurotechnology startup that builds on the thesis research.